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Teams increase 138% as World Humanoid Robot Games expands scale and influence_我的网站

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The Games, to last until August 26, are drawing 666 teams and 2,056 robots from 16 countries and regions across six continents, underscoring the event's growing scale and influence in the global humanoid robotics sector, according to Chinese industry experts on Sunday.
A key feature this year is the newly established "Robot Home," an on-site support center designed to function much like an athletes' village for human competitors.
The facility can house more than 1,500 robots and charge at least 1,200 batteries, while enabling digital check-in and retrieval for a single robot in just 30 seconds, according to reports by China Central Television (CCTV) Finance on Sunday.
This marks a clear shift from a simple technology showcase to a more mature, competition-grade event, one analyst said. With robots now being managed through systems similar to industrial asset management - covering storage, dispatch, maintenance and safety monitoring - the Games are increasingly seen as a practical testbed for the commercialization of humanoid robotics.
According to CCTV Finance, the Robot Home will act as the football training and competition base for robots.
For team events like football, the organizing committee often provides the robot bodies, and just a few steps away is the energy recharging station.
At the station, the batteries offered by the organizing committee are charged in advance in the power cabinets, with each compartment equipped with a corresponding power strip.
The Games will also feature a "Robot Street," with activities such as intelligent retail, virtual reality viewing, and robot-operated cafes, providing a richer technology experience for both participating guests and spectators.
It will also provide an interference-resistant and highly reliable competition environment, achieving 5G+Wi-Fi converged communications.
According to the CCTV report, the event organizer has also developed the world's only competition command system specifically designed for robot events, along with an embodied intelligent robot management platform that enables the management of robots across different brands and models.
An analyst said the focus of this year's Games is shifting from whether robots can finish a course to whether they can actually perform tasks.
"Last year it was about whether they could run to the finish line. This year it's about whether they can get the job done," Wang Peng, an associate research fellow at the Beijing Academy of Social Sciences, told the Global Times.

Centered on real-world applications, the scenario competition, one of this year's highlights, is designed around practical needs, with long-process tasks built on complete business logic to test humanoid robots' coordination and operational capabilities in real, complex environments, according to the organizers.
At a real firehouse in Beijing on Sunday, humanoid robots took part in a simulated firefighting mission, testing their ability to detect hazards, operate equipment and respond to emergency scenarios.
Meanwhile, several participating teams were seen in the final sprint of preparation, gearing up for competitions across diverse scenarios such as home services, industrial manufacturing, and emergency rescue.
At the industrial ecosystem training and evaluation base inside the National Speed Skating Oval, robots entered intensive preparation for office-scenario events.
In one challenge, robots must autonomously complete tasks such as loading printers, arranging meeting supplies and operating a paper shredder within 20 minutes. Any mistake or delay can affect the final score, staff at the venue explained.
Compared with the inaugural edition, the number of participating teams has increased by 138 percent, underscoring the rapid expansion of humanoid robotics as the technology moves from showcase demonstrations toward practical application.
This year's Games will run for five days and feature 51 events in total, including 30 competitive events such as ball games and confrontation contests, as well as 21 scenario-based events covering industrial assembly, home services and emergency rescue.
The planned 51 events span competitive, scenario-based and dexterous hand categories, which will reflect gains in motion control, perception-based decision-making and fine control, Chen Jing, a vice president of the Technology and Strategy Research Institute, told the Global Times on Sunday.
The competition has been significantly expanded in both scale and realism.
Scenario-based contests will take place in environments modeled on factories, hotels, homes and logistics facilities, with tasks including assembly, housekeeping, rescue operations and book sorting designed to test robots' ability to perform useful work in demanding conditions, according to reports from the Xinhua News Agency.
For the first time, the Games will establish a dedicated dexterous hand competition, which includes eight high-precision events, all drawn from real industrial production and everyday life scenarios.
A representative from AGILINK, the officially certified dexterous-hand equipment provider, told the Global Times on Sunday that winning the dexterous hand competition certifies a product's capability and means it has cleared the "demonstration-grade" threshold for real-world use.
The event is better understood as an incubator of industry consensus, Chen said, adding that competition first identifies the testing methods that Chinese and foreign firms both accept, which can then evolve toward international standards.
With robots now being managed through systems resembling industrial asset management, including storage, dispatch, maintenance and safety monitoring, the Games are increasingly seen not merely as a technology exhibition, but as a practical testing platform for the commercialization of humanoid robotics, according to Wang.
As the competition opens, the key question may be less about who wins medals and more about which robots, and which companies behind them, will be able to turn those medals into marketable orders, Wang noted.
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C | 此外,赛事衍生内容还将同步上线DUNKMAN官方社交媒体账号等渠道。首个赛季的解说由扣篮传奇文斯·卡特(Vince Carter)、NBA总冠军球员德雷蒙德·格林(Draymond Green)坐镇专业解说席,人气篮球自媒体创作者CashNasty以球迷视角带来趣味解读,主持人则由亚当·莱夫科(Adam Lefkoe)担任。本届DUNKMAN联赛共由四场一小时制小组赛及一场总决赛组成。

D | 小组赛于北京时间每周三固定播出,而收官之战——DUNKMAN世界冠军赛将于8月26日举行。五周直播赛事将集结24位顶尖扣将,他们将在全新联赛赛制中展开角逐,共同争夺DUNKMAN世界冠军头衔及50万美元的冠军大奖。本次参赛阵容囊括24位全球顶尖扣将,其中包含三届NBA扣篮大赛冠军麦克·麦克朗(Mac McClung)、中国顶尖扣将陈登星,以及泰勒·柯里(Tyler Currie)和以赛亚·里维拉(Isaiah Rivera)。值得关注的是,中国扣将陈登星成为登上DUNKMAN联赛的首位中国运动员。在刚刚结束的揭幕战中,他以A组一号种子选手身份登场,与来自世界各地的顶尖扣将同场竞技。赛场上,陈登星凭借极具个人特色与创意的扣篮动作收获海内外广泛关注,充分展现出中国扣将的实力与风采。

E | 此番登上DUNKMAN舞台,不仅是陈登星个人职业生涯中的重要里程碑,更标志着中国扣将首次以职业联赛球员形式进入全球视野,为更多中国扣将走向国际舞台、迈向职业化发展开辟了新的可能。DUNKMAN全球扣篮联赛延续去年DUNKMAN电视系列节目的成功,旨在将扣篮赛事升级为一项更加完整、体系化、专业化的职业体育联赛,为来自世界各地的顶尖扣将提供展示天赋的平台和职业化道路。赛场中的每一次扣篮尝试都将由专业评审团进行打分,以决定小组赛后续阶段晋级名额,最终决出DUNKMAN世界冠军。奥尼尔担任联赛的创始人兼总裁.
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